详细参数可查询MSDN
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/wmplay/mmp_sdk/settingsobject.asp
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
<head>
<link href="style/style.css" rel="stylesheet" type="text/css">
<script language="JavaScript">
var state;
//初始化
function playerinit()
{
player.url="mp3.m3u";
player.settings.autoStart = false ;
}
//播放
function play()
{
if (player.controls.isavailable('play'))
{
player.controls.play();
state=setInterval("updatetime()",1000);
playerinfo.innerHTML = "播放";
}
}
//暂停
function pause()
{
if (player.controls.isavailable('pause'))
{
player.controls.pause();
clearInterval(state);
playerinfo.innerHTML = "暂停";
}
}
//停止
function stop()
{
if (player.controls.isavailable('stop'))
{
player.controls.stop();
clearInterval(state);
playerinfo.innerHTML = "停止";
}
}
//前首
function previous()
{
if (player.controls.isavailable( 'previous' ))
{
player.controls.previous();
playerinfo.innerHTML = "前一首";
}
}
//后首
function next()
{
if (player.controls.isavailable( 'next' ))
{
player.controls.next();
playerinfo.innerHTML = "下一首";
}
}
//?
function step()
{
if (player.controls.isavailable( 'step' ))
player.controls.step( 1 );
}
//音量-
function voldown()
{
if ( player.settings.volume < 5 )
{
player.settings.volume = 0;
playerinfo.innerHTML = "0";
}
else
{
player.settings.volume -= 5;
playerinfo.innerHTML = player.settings.volume;
}
}
//音量+
function volup()
{
if ( player.settings.volume > 95 )
{
player.settings.volume = 100;
playerinfo.innerHTML = "100";
}
else
{
player.settings.volume += 5;
playerinfo.innerHTML = player.settings.volume;
}
}
//静音
function mute()
{
player.settings.mute = !player.settings.mute;
}
//声道
function balance()
{
switch (player.settings.balance)
{
case 0:
player.settings.balance = 100;
playerinfo.innerHTML = '左声道';
break;
case 100:
player.settings.balance = -100;
playerinfo.innerHTML = '右声道';
break;
case -100:
player.settings.balance = 0;
playerinfo.innerHTML = '全声道';
break;
default :
player.settings.balance = 0;
playerinfo.innerHTML = '全声道';
break;
}
}
//更新时间
function updatetime()
{
playerinfo.innerHTML = player.controls.currentPositionString + " | " + player.currentMedia.durationString;
}
</script>
</head>
<body onload="playerinit();">
<table width="300">
<tr>
<td><object id="player" classid="CLSID:6BF52A52-394A-11d3-B153-00C04F79FAA6" type="application/x-oleobject" width="300" height="60">
<param name="autoStart" value="false">
<param name="balance" value="0">
<param name="currentPosition" value="0">
<param name="currentMarker" value="0">
<param name="enableContextMenu" value="true">
<param name="enableErrorDialogs" value="false">
<param name="enabled" value="true">
<param name="fullScreen" value="false">
<param name="invokeURLs" value="false">
<param name="mute" value="true">
<param name="playCount" value="1">
<param name="rate" value="1">
<param name="uiMode" value="none">
<param name="volume" value="100">
</object></td>
</tr>
<tr>
<td><span id="playerinfo"></span></td>
</tr>
<tr>
<td>
<div align="center">
<input type="button" class="but11" onmouseover=this.className="but12"; onmouseout=this.className="but11"; name="previous" title="上一首" onclick="previous();">
<input type="button" class="but21" onmouseover=this.className="but22"; onmouseout=this.className="but21"; name="play" title="播放" onclick="play();">
<input type="button" class="but31" onmouseover=this.className="but32"; onmouseout=this.className="but31"; name="pause" title="暂停" onclick="pause();">
<input type="button" class="but41" onmouseover=this.className="but42"; onmouseout=this.className="but41"; name="stop" title="停止" onclick="stop();">
<input type="button" class="but51" onmouseover=this.className="but52"; onmouseout=this.className="but51"; name="next" title="下一首" onclick="next();">
<input type="button" class="but61" onmouseover=this.className="but62"; onmouseout=this.className="but61"; name="voldown" title="音量-" onclick="voldown();">
<input type="button" class="but61" onmouseover=this.className="but62"; onmouseout=this.className="but61"; name="volup" title="音量+" onclick="volup();">
<input type="button" class="but61" onmouseover=this.className="but62"; onmouseout=this.className="but61"; name="mute" title="静音" onclick="mute();">
<input type="button" class="but61" onmouseover=this.className="but62"; onmouseout=this.className="but61"; name="balance" title="声道" onclick="balance();">
</div>
</td>
</tr>
</table>
<script language = "JavaScript" for = player event = playstatechange(newstate)>
switch (newstate){
case 1:
playerinfo.innerHTML = "停止";
break;
case 2:
playerinfo.innerHTML = "暂停";
break;
case 3:
playerinfo.innerHTML = "正在播放";
break;
case 4:
playerinfo.innerHTML = "4";
break;
case 5:
playerinfo.innerHTML = "5";
break;
case 6:
playerinfo.innerHTML = "正在缓冲...";
break;
case 7:
playerinfo.innerHTML = "7";
break;
case 8:
playerinfo.innerHTML = "8";
break;
case 9:
playerinfo.innerHTML = "正在连接...";
break;
case 10:
playerinfo.innerHTML = "准备就绪。欢迎光临<a href='http://www.knowsky.com'>http://www.knowsky.com</a>";
break;
case 11:
playerinfo.innerHTML = "11";
break;
default:
playerinfo.innerHTML = "";
}
</script>
</body>
</html>
《魔兽世界》大逃杀!60人新游玩模式《强袭风暴》3月21日上线
暴雪近日发布了《魔兽世界》10.2.6 更新内容,新游玩模式《强袭风暴》即将于3月21 日在亚服上线,届时玩家将前往阿拉希高地展开一场 60 人大逃杀对战。
艾泽拉斯的冒险者已经征服了艾泽拉斯的大地及遥远的彼岸。他们在对抗世界上最致命的敌人时展现出过人的手腕,并且成功阻止终结宇宙等级的威胁。当他们在为即将于《魔兽世界》资料片《地心之战》中来袭的萨拉塔斯势力做战斗准备时,他们还需要在熟悉的阿拉希高地面对一个全新的敌人──那就是彼此。在《巨龙崛起》10.2.6 更新的《强袭风暴》中,玩家将会进入一个全新的海盗主题大逃杀式限时活动,其中包含极高的风险和史诗级的奖励。
《强袭风暴》不是普通的战场,作为一个独立于主游戏之外的活动,玩家可以用大逃杀的风格来体验《魔兽世界》,不分职业、不分装备(除了你在赛局中捡到的),光是技巧和战略的强弱之分就能决定出谁才是能坚持到最后的赢家。本次活动将会开放单人和双人模式,玩家在加入海盗主题的预赛大厅区域前,可以从强袭风暴角色画面新增好友。游玩游戏将可以累计名望轨迹,《巨龙崛起》和《魔兽世界:巫妖王之怒 经典版》的玩家都可以获得奖励。