下面一段代码给大家分享JavaScript 动态三角函数,具体代码如下所述:
<html> <head> <meta charset="utf8" /> <title>三角函数图形</title> <style type="text/css"> body { background-color:black; } #canvas { position:absolute; top:50%; left:50%; margin:-151px 0 0 -401px; border:1px dashed #171717; } </style> </head> <body> <canvas id="canvas" width="800px" height="300px">您的浏览器不支持canvas</canvas> <script type="text/javascript"> //判断是否支持canvaas function isSupportCanvas(canvas) { return !!(canvas.getContext && canvas.getContext("2d")); } //requestAnimationFrame会自动使用最优的帧率进行渲染 function setupRAF() { var lastTime = 0; //兼容各个浏览器,Internet Explorer11、Google Chrome(Microsoft Edge)、Mozilla Firefox、Opera var vendors = ["ms", "moz", "webkit", "o"]; for(var i=0; i<vendors.length; i++) { window.requestAnimationFrame = window[vendors[i] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[vendors[i] + "CancelAnimationFrame"] || window[vendors[i] + "CancelRequestAnimationFrame"]; //测试浏览器支持哪一张 if(window.requestAnimationFrame) { console.log(vendors[i] + "requestAnimationFrame"); } if(window[vendors[i] + "CancelAnimationFrame"]) { console.log(vendors[i] + "CancelAnimationFrame"); } if(window[vendors[i] + "CancelRequestAnimationFrame"]) { console.log(vendors[i] + "CancelRequestAnimationFrame"); } } //回退机制 if(!window.requestAnimationFrame) { window.requestAnimationFrame = function(callback, element) { var currentTime = new Date().getTime(); var timeToCall = Math.max(0, 16-(currentTime-lastTime)); var callTime = currentTime + timeToCall; var id = window.setTimeout(function() { callback(callTime); }, timeToCall); lastTime = callTime; return id; }; } //回退机制 if(!window.cancelAnimationFrame) { window.cancelAnimationFrame = function(id) { clearTimeout(id); } } } var CanvasController = function(canvas) { var ctx = canvas.getContext("2d"); ctx.lineWidth = 1; ctx.textAlign = "left"; ctx.textBaseline = "middle"; ctx.font = "bold 18pt Calibri"; var i = 0; var step = 1; var unitX = 90 var unitY = canvas.height * 0.3; function update() { i += step; i %= 360; } //渲染坐标 function rendeRcoordinate() { ctx.strokeStyle = "white"; ctx.beginPath(); var topUnit = 0.5 * canvas.height - unitY; var bottomUnit = 0.5 * canvas.height + unitY; ctx.moveTo(0, topUnit); ctx.lineTo(canvas.width, topUnit); ctx.moveTo(0, bottomUnit); ctx.lineTo(canvas.width, bottomUnit); ctx.stroke(); } //渲染三角函数 function render(trigonometricFunction, color) { ctx.strokeStyle = color; ctx.beginPath(); var isInRange = false; for(var x=0; x < canvas.width; x++) { var a = (x + i) / 180 * Math.PI; var y = trigonometricFunction(a); //tan值有可能是无穷大或无穷小 if(isFinite(y)) { y = y * unitY + 0.5 * canvas.height; if(isInRange) { if(y < 0 || y > canvas.height) { isInRange = false; } else { ctx.lineTo(x, y); } } else { isInRange = true; ctx.moveTo(x, y); } if(x == 0) { ctx.fillStyle = color; var funcName = trigonometricFunction.toString(); var reg = /function\s*(\w*)/i; var matches = reg.exec(funcName); ctx.fillText(matches[1], 0, y); } } else { isInRange = false; } } ctx.stroke(); } this.init = function() { function loop() { requestAnimationFrame(loop, canvas); ctx.clearRect(0, 0, canvas.width, canvas.height); update(); rendeRcoordinate(); render(Math.sin, "red"); render(Math.cos, "green"); render(Math.tan, "blue"); } loop(); } } function init() { var canvas = document.getElementById("canvas"); if(!isSupportCanvas(canvas)) { return; } setupRAF(); var canvasController = new CanvasController(canvas); canvasController.init(); } init(); </script> </body> </html> </html>
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